A common lament in nearly every online Roleplaying Game
community is that people only seem to ever want to play Dungeons & Dragons. It’s not a huge surprise, considering that
by all accounts, D&D is the de
facto system. Just as to many people comic books are synonymous with
superheroes, Dungeons & Dragons represents
the entirety of the medium. How much the system “deserves” this position is
irrelevant because no single genre, or game, for that matter, can encapsulate
the sheer diversity of RPGs. Taxi Driver is
a great movie but could you imagine only ever watching it? Similarly, a Game
Master shouldn’t restrict themselves to a single system, no matter how
comfortable you might be with it.
There are considerable benefits for the nascent Game Master
when you experiment with other systems. The first system you discover isn’t
necessarily the best one. By restricting your exposure, you can easily remain
oblivious to a system more suited to your playstyle and sensibilities. Anyone
who wants to get “serious” about RPGs, (whatever that constitutes) shouldn’t
have such a limited perspective on the medium. Even if you end up going back to
your old favorite, you’ll have picked up something from running an entirely
different set of rules and another setting.
These new experiences will make a GM a better storyteller, as you’ll get a better sense of what RPGs are capable of. One system can only teach so much, so the quickest way to learn new tricks is to branch out. That’s not to say a single system GM isn’t going to get good but you’ll have a considerably harder time doing so.
These new experiences will make a GM a better storyteller, as you’ll get a better sense of what RPGs are capable of. One system can only teach so much, so the quickest way to learn new tricks is to branch out. That’s not to say a single system GM isn’t going to get good but you’ll have a considerably harder time doing so.
The most immediate and pressing concern is the cost of a new
system. If you want to play the newest, big name game, you might have to shell
out $50 minimum for a hardcover rulebook. Or possibly several. However, in the
digital age, it’s much easier to obtain RPGs at an affordable cost. There’s the
obvious digital marketplaces, like Ebay and Amazon. If one isn’t opposed to
PDFs, DriveThruRPG has a wealth of older and lesser known RPGs at affordable
prices. If you want to support your brick and mortar games store, chances are
they have used or small press games in stock. Of course, there’s a wealth of
free systems to be found online. They’re mostly amateur productions or one page
games but that doesn’t mean there aren’t a few diamonds in the rough. Cost
doesn’t have to be an issue if a GM and their players are willing to
experiment.
The next issue is actually getting players to try a new
system. Another common complaint from GMs is that their players aren’t willing
to look at other options. As annoying as this might be, it’s understandable. A
campaign is a serious commitment of time and energy, no matter a given player’s
circumstances. Odds are they signed up for one specific game and they might not
be interested in anything else. Even then, a GM has some options. Scheduling
conflicts are always an issue with RPGs, so have a one shot of something ready
for when one or more players can’t show up. They aren’t going to play the main
campaign anyway, so at least now they’re getting something in its place.
Alternatively, a GM can see if any of the players want to run something, so
they can fill in on an off-day. Worst comes to worst, you might consider trying
to find a new group, specifically to try out that system. Getting your players
committed to a new system is difficult but it shouldn’t be impossible.
There’s nothing wrong with having a preferred system. Some
GMs find the perfect fit early on and it can be hard to find the motivation to
look elsewhere. Even then, it pays to mix things up and try out a new system
every so often. Just as every system has its advantages, they always come with
certain drawbacks. There isn’t any one game that can do everything and the few
that claim to do so are never that fun to play. I’ve often heard new or would
be GMs say they want to try something different but they intend to use the
system they currently use to do it. And that’s usually D&D 5th edition. That’s system is fine for what it
is but if you’re trying to use it to run a political science fiction thriller,
it’s time to look elsewhere.
No comments:
Post a Comment