One of my earliest roleplaying game campaigns is still a source of embarrassment for me. Back in those halcyon days of high school, I had finally convinced some friends to join a game, using a Mass Effect campaign to draw them in.
The first few sessions went well, though nothing particularly daring: saving a politically significant Salarian from pirates after he was trapped in his own vacation home and dealing with an uprising of renegade robots at a corporate testing ground.
Unfortunately, I got it in my head to try and fix Mass Effect 3’s famously contentious ending. Mercifully, most of the specifics are lost to time, though I remember some very poorly roleplayed video game companions showing up. I came up with a bizarrely spiritual plot involving all the “souls” of the allied synthetics killed in 3’s cataclysmic "Destroy" ending congregating in a mecha-like super Geth, to be later returned to their original states by a process I hadn’t actually figured out.
Not my finest moment as a game master, no matter how I cut it.
While the players at least claimed to enjoy it, even shortly afterwards I realized my error. I had shot down several of their