As important as the storytelling and mechanical
responsibilities are, you can’t have a game without players. One of the most consistently difficult parts of running roleplaying games is getting all the players together. People have busy
schedules and even the simplest RPGs require a significant amount of time and
effort on everyone's part. It falls to the GM to set up the game and that it happens at a t time and place that works for everyone. Getting a
game together might seem like a daunting task but it’s easy enough as long as you
regularly communicate with your players.
First things first, set up a dedicated channel of communication for the RPG.
Individually messaging everyone or putting it in a larger group chat will only
make things unnecessarily difficult. Make sure to establish with your players
how long you intend for the campaign to last. They’ll need to know if they’re
volunteering for a few sessions or committing to something much larger. You don’t
need to know exactly when the campaign will end, you just need to have a
general idea of its length. Some of the players not might be able to work with
what you have in mind, so you’ll have to make adjustments accordingly. Don't be afraid to scale back or otherwise modify your plans if it will make the campaign easier to see to its conclusion.
Next, schedule the game. As the GM, you should be the one
who initiates this. While this depends a lot on what the players’ schedules are
like, I find one method has a lot of success. Ask everyone what dates and times
they’re available to play a session. Try to do this at least a week beforehand, if you can manage that.
Pick the most convenient one for
everyone and confirm that this works. Don’t go through with this until everyone
confirms it. If a player isn’t sure if they can come, ask if they can get a definitive answer. If
they can’t, have a backup plan of what to do with the rest of the group
if that player can’t show up.
Once you’ve laid a groundwork with your players, get
everything you need ready. Try to make everyone’s character first. This can be
a time consuming process, so you don’t want to be doing it when the group has
gotten together to play the game. After the players are ready, gather all the
dice, pencils, sheets, books, and other materials you’ll need. Put it in one,
easily accessible spot. You don’t want to be scrambling for these items as the
players are showing up. If you need a computer, tablet, or other electronic
device, make sure it’s fully charged or your gaming area is near an outlet. The
more ready you are on the day of the game, the more you’ll actually get to play
the game.
Next you need to find a place to play the game. Find a spot that’s
easily accessible for everyone participating. Make sure it’s somewhere you can
comfortably play an RPG for an uninterrupted stretch of time. Meeting up at
your or one of the player’s house is ideal but might not be possible for a
number of reasons. Another good option is a comic book or game shop, which
often have dedicated areas for such games. However, you will have to work
around the store’s closing time. You might not also live near a shop or one
that provides this service. Doing the game online is always an option but I
personally find that the experience loses a lot when you take this route but it might be your only one in a lot of circumstances.
Gathering the players to play an RPG is arguably the most
difficult part of the hobby. Finding a good group is hard enough before you
have to accommodate for their schedules. When going through this process, remember
that people have lives outside of roleplaying games. They might want to be a
part of your campaign but just can’t find the time to do so. Ideally, you’ve
assembled a group that’s enthusiastic enough about what you have planned that they
don’t mind the major commitment RPGs require. A good GM approaches these matters
in a patient, mindful, and understanding way. If you don’t have a certain level
of consideration and planning when setting up sessions, it's unlikely that you'll get to play many of them.
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