Ideal Hands Games |
Collector
Ideal Hands Games
By Greg Farrell, Joe N Brown, and Danny Kostianos
Special thanks for the advance copy
Little is certain in the shadowy Realm, except that death is fast approaching. When the time comes, those who want a tolerable afterlife must pay 1500 gold coins to the goddess Ubato. Anyone who falls short is trapped in limbo, forced to watch others make a journey forbidden to them. With a world teetering on the brink and a life days away from ending, the Roller sets out to pay the toll the only way they know how. Dice games.
They'll roll off against a range of opponents, each one stranger and more disturbing than the last. Greatest of perhaps all adversaries is their collector, who lent them money to get the Roller back on their feet and now intend to collect. The game itself is simple enough but when you lose it all, that includes your immortal soul. You can cash out of a match with your winnings in tow but the call of the game means you'll be back eventually.
Collector is a micro-RPG by Ideal Hands Games, currently on Kickstarter. Clocking in at just under 30 pages, it's designed for one player and one game master. There's also rules for a solo play and multi-roller mode, though the game works best with two souls dueling with dice for a peaceful repose. It's an agile game, with a strong central idea and a stronger central mechanic.
Ideal Hands Games |
There isn't a huge amount beyond that but Collector covers all the ground it wants to. Collector is a simple enough game, one that captures a lot of the current zeitgeist in dark speculative RPGs but with a novel twist. There's a few issues in presentation I do hope get worked out by its proper release.
Narratively and mechanically, the lure of the dice is all that's left in Collector. Beyond the apocalypse unfolding in the background, the Player character, or roller, knows they're soon to die. There are plenty of apocalyptic RPGs and such fatalistic affairs are especially popular right now. But I appreciate how Collector bucks the mold a bit in that players have accepted their impending death, all that's left now is to make preparations for their passing.
It adds a novel twist to the well populated genre of superdark fantasy, a compelling hook that helps set up the dice game mechanics. The setting itself has some personality, especially through the strange characters inhabiting the various random charts and their secretive gang affiliations.