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Warhammer Fantasy Roleplay: Death on the Reik
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Developed by Phil Gallagher, Jim Bambra, and Graeme Davis
Playing through Death on the Reik, it's easy to see how The Enemy Within made a name for itself. The first and second books of this seminal Warhammer Fantasy Roleplay campaign were fun, gothic romps but this third installment easily elevates the entire publication line to legendary status. After saving Bogenhafen - or perhaps failing to do so - the adventurers find themselves traveling the largest river of the Empire in search of the sorceress Etelka Herzen. It takes them to some of the most blighted, dark corners of the Old World, until their quest to defeat Chaos leads them to the nightmarish Castle Wittgenstein.
It may very well be the greatest adventure module ever published. At 127 pages it feels like an entire multi-book campaign shoved into a single volume with everything it covers. That came at a price, as Death on the Reik might very well be one of the most poorly edited RPG publications I've picked up. But that's more than worth it, as you get everything you could want from an adventure module: strong atmosphere, an engaging plot, an interesting cast, and memorable locales.
Troubled Waters
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But what really makes the boat work is how useful it is for guiding the player's where they need to go. All of the campaign's major locales are accessible by river, though some sub-exploration is needed. It meshes perfectly with the race against time component of the first half of Death on the Reik, as the players hope to stop Etelka's dastardly cult plot after previously witnessing her indirect handiwork.
It also gives the campaign an adventurous, open feel that few modules can manage. Players aren't boxed in, instead given an authentic feel of exploration countless published adventures have tried and failed to emulate.